Tomb Raider Underworld
I spearheaded the use of Zbrush and was in charge of the material team for Tomb Raider Underworld. On this page are images showing the workflows I developed for the art team to follow on the implementation of normal maps. Included on this page are a few of the materials I developed and object I built for the game. I was also involved with lighting characters, levels and cinematics.
In an attempt to add greater authenticity to Mayan tomb theme the company flew the art director and myself to Mexico and Belize for two weeks to photograph Mayan temples.