3D0
Galactic Conquest
1996-1997
For Galactic Conquest at 3DO, I designed the full fleet of spaceships, bringing each alien race to life through distinct, cohesive aesthetics. My challenge was to craft visually unified ship designs within each race—reflecting their unique cultures and technologies—while ensuring every faction stood apart from the others. From sleek, predatory lines to hulking, industrial silhouettes, my work balanced stylistic consistency with bold differentiation, shaping the game’s immersive sci-fi universe.













