Resume

Scott Anderson
scott@sra-art.com


FINE ART 2009 - Present

 Dennis Rae Fine Art
 Chloe Fine Art
 Art Obsessions
 Simon Gallery

EMPLOYMENT HISTORY

Crystal Dynamics

Redwood City, CA 1997 – 2009
Sr. Environmental Artist
Tomb Raider Underworld (PS3, Xbox 360)
 Spearheaded development of material system utilizing Zbrush.
 Created all materials for the Mexico/Mayan level except plants.
 Created many detailed materials for various levels in the game.
 Managed small team of material artist during the production cycle.
 Created material work flows for the material team.
 Created photographic standards for source photography for materials.
 Traveled to Mexico and Belize with the lead artist to photograph source materials for the game.
 Created all materials for the pre-production game demo except plants.
 Environment lighting
 Cinematic lighting
 Downloadable content for Xbox console.
Tomb Raider Legend (Xbox 360, PS2)
 Converted PS2 assets to Xbox 360 assets.
 Materials for levels and cinematics.
 Level and cinematic lighting
 Concept art, level building, texturing, etc.
Carpg (PS2)
 Concept art

Art Director
Whiplash (PS2)
 Art directed the project.
 Worked with art team to set the style of the game.
 Reviewed portfolios and hired artist for the team.
 Mentored junior artist.
 Built the lower hub for the game.

Sr. Artist
Mad Dash Racing (Xbox)
 Initial game visualization.
 Title screens.
 Concept art, level building and additional art duties
Disney Racing Cart (PSX)
 Designed, built and textured the Pirates of the Caribbean track.
 Responsible for the game opening fly through of Main St.
 Responsible for win sequence fly through of Main St. at night with fireworks.
 Assisted with the initial character creation.
Gex 3 (PSX, Nintendo)
Concept art, level building and additional art duties
Gex 2 (PSX)
 Concept art, level building, texturing, etc.


3DO, Redwood City, CA 1996 – 1997

Galactic Conquest (PC)
 Space ship design

Head Games/Caps, San Francisco, CA 1994 – 1996
Extreme Dreams (PSX)
 Story
 Created all character and environment concepts
X-Men 2 (Genesis)
 Animated “The Beast“.


Freelance Illustration 1990 – 1994
 Editorial &Commercial


EDUCATION
Art Center College of Design, Pasadena, CA 1988 – 1991
 BFA Illustration, minor Fine Art.
University of Florence, Florence, Italy 1987
 Art History.
Chico State University, Chico, CA 1984 – 1986
 Graphic Design, Business.